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Topic: Game (Read 3670 times) |
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TomC
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Re: Game
« Reply #15 on: Sep 24th, 2004, 12:34pm » |
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Great job! Just hard enough, I think. Got a very minimalist feel to it, I like it. Just... one... more... game...
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jrc313
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Re: Game
« Reply #16 on: Sep 24th, 2004, 1:27pm » |
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Cheers Tom.
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Markavian
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Re: Game
« Reply #18 on: Oct 13th, 2004, 3:52am » |
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So whats this game called? jrc313, or can I nickname it sparky? I think its geat, I've played it for an hour. Features I think might be good (that shouldn't effect gameplay/highscores): - Sparks stop when you hit the ground - Block 'breaks apart' when it hits something - Anti-aliasing feature for those who want it - An enter score button on the name enter screen, its not very obvious to the initial user what has to be pressed. - A title to the All time high scores list - Secondary view of recent high scores ingame - In game name/title? For the high scores page, I think you've made a nice set of pages there. For 'something to aim for''s sake maybe have a separate top ten listing for each of the headings, or at least the 'top sparks' heading - since thats a pretty nerve testing feature of the game... keeping the brick along the top or bottom is easy enough, but how close do you get to those bricks before shifting out the way - ruining your spark run? I like the different features and goals of the game. People are aiming for a high score, but theres different ways of acheiving that. It reminds me of a game I made in Flash (which I started, and intend to finish converting to Java) called Cavern Runner. http://mkv25.net/?item_id=43 I made sure there was a full set of menus in the game, I think that really ties mine together - which may be something that yours lacks. Thanks for the entertainment. Regards, - Markavian
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K1diN5An3
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Re: Game
« Reply #19 on: Oct 16th, 2004, 8:50am » |
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sorry I'm a newbie game programmer can someone post some source code, are you using finite state machines in a 2 d array with states like hit the wall, hit the ceiling and hit the bar?? I really enjoyed the game, especailly the ending scoring look nice.
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jrc313
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Re: Game
« Reply #20 on: Oct 19th, 2004, 12:10am » |
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Markavian, you can have the honour of naming the thing ... sparky it is The high score and menu stuff you mentioned are all things that I would like to fix, but I absolutely despise doing GUI work Well that and the fact that I've been competely snowed under at work mean I haven't touched it for ages. My intention is to drag a lot of the high score stuff on the site into the applet. The idea being that you can see the current and all time top scores and see where you placed ... similar to the way the highscores are presented in some of the miniclip games. You can turn on anti-aliasing in the game by pressing the s key. I'm not overly fond of it though - I prefer the jaggies and it tends to slow it down a little too much for my liking. As for the source code K1diN5An3 - I pulled it when I had to reinvent the high score upload thanks to someone hacking the high score table. It was only a matter of time before it happened and it was a bit naive of me to think noone would do it. I'm going to put the source code back up (minus the high score upload method of course) when I can be arsed to separate it out. Actually I think I'll do that right now
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