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Topic: wormy toys... (Read 4400 times) |
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Processing
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Re: wormy toys...
« Reply #1 on: Mar 27th, 2004, 8:06pm » |
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ariel, i'm really enjoying your toys. i'm looking forward to seeing more! + casey
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mohn
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Re: wormy toys...
« Reply #3 on: Mar 28th, 2004, 4:01pm » |
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thanks for the gamasutra link! -mohn
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arielm
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Re: wormy toys...
« Reply #4 on: Mar 28th, 2004, 10:36pm » |
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my pleasure!
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Ariel Malka | www.chronotext.org
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Markavian
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Re: wormy toys...
« Reply #5 on: Apr 14th, 2004, 2:53pm » |
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Hi Ariel, I played around with the code for your worm a little, and then went and looked at the other entries. The text worms are very good. I didn't like the overall movement, so I added a bit of simulated inertia. I also tried scaling the body, but had to enable 'smooth' to make it look nice. It still runs at a reasonable pace though. http://mkv25.net/applets/centipede_a1/ Regards, - John Beech http://mkv25.net/
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arielm
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Re: wormy toys...
« Reply #6 on: Apr 14th, 2004, 6:21pm » |
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hey John, nice shot + it's great to see some continued work! a few comments: on my current machine (~900mhz laptop), the effect of smoothing is quite hard on the cpu... also, i think the worm looks better towards its tail: maybe a sparser redistribution of the bigger nodes would help?
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Ariel Malka | www.chronotext.org
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Glen Murphy
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Re: wormy toys...
« Reply #7 on: Apr 18th, 2004, 2:25pm » |
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All run great on my 600mhz laptop. Bit odd.
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