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   Author  Topic: wormy toys...  (Read 4400 times)
arielm

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wormy toys...
« on: Mar 16th, 2004, 11:31pm »

2 sketches, bits of a broader work to be published soon...
 
 
http://www.chronotext.org/toys/Centipede.htm
 
a simple worm, based on a very simple principle: basically, applying Pythagoras a la lettre...
 
 
http://www.chronotext.org/toys/Wire.htm
 
here, it's about dragging a wire from any point, it also involves inertia and friction.
 
the principles behind are from the classical, simple and powerful Verlet physics simulation model.
 
everything and more on the subject can be found in this wonderful paper:
 
http://www.gamasutra.com/resource_guide/20030121/jacobson_pfv.htm
 

Ariel Malka | www.chronotext.org
Processing

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Re: wormy toys...
« Reply #1 on: Mar 27th, 2004, 8:06pm »

ariel,
 
i'm really enjoying your toys. i'm looking forward to seeing more!
 
+ casey
 
 
arielm

WWW
Re: wormy toys...
« Reply #2 on: Mar 28th, 2004, 12:36am »

hey casey,
 
if you liked these ones, take a look at their chronotext counterparts:
 
text worm: http://www.chronotext.org/2004/text_worm_3.htm
 
text wire: http://www.chronotext.org/2004/text_wire_2.htm
 
 
more context here:
http://processing.org/discourse/yabb/board_Events_action_displa_y_num_1080430360.html
 
a+
 

Ariel Malka | www.chronotext.org
mohn

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Re: wormy toys...
« Reply #3 on: Mar 28th, 2004, 4:01pm »

thanks for the gamasutra link!
 
-mohn
 
arielm

WWW
Re: wormy toys...
« Reply #4 on: Mar 28th, 2004, 10:36pm »

my pleasure!
 

Ariel Malka | www.chronotext.org
Markavian

Markavian+iTX WWW
Re: wormy toys...
« Reply #5 on: Apr 14th, 2004, 2:53pm »

Hi Ariel,
 
I played around with the code for your worm a little, and then went and looked at the other entries.
The text worms are very good.
 
I didn't like the overall movement, so I added a bit of simulated inertia. I also tried scaling the body, but had to enable 'smooth' to make it look nice.
It still runs at a reasonable pace though.
 
http://mkv25.net/applets/centipede_a1/
 
Regards,
- John Beech
http://mkv25.net/
 
arielm

WWW
Re: wormy toys...
« Reply #6 on: Apr 14th, 2004, 6:21pm »

hey John,
 
nice shot + it's great to see some continued work!
 
a few comments:
 
on my current machine (~900mhz laptop), the effect of smoothing is quite hard on the cpu... also, i think the worm looks better towards its tail: maybe a sparser redistribution of the bigger nodes would help?
 

Ariel Malka | www.chronotext.org
Glen Murphy

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Re: wormy toys...
« Reply #7 on: Apr 18th, 2004, 2:25pm »

All run great on my 600mhz laptop. Bit odd.
 
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