FAQ
Cover
This is the archive Discourse for the Processing (ALPHA) software.
Please visit the new Processing forum for current information.

   Processing 1.0 _ALPHA_
   Topics & Contributions
   Responsive Form, Games
(Moderator: REAS)
   Jello
« Previous topic | Next topic »

Pages: 1 
   Author  Topic: Jello  (Read 844 times)
v3ga

WWW Email
Jello
« on: Oct 7th, 2003, 12:05am »

Hello people,
 
http://www.2roqsmuseum.net/Members/V3ga/P5/Jello/ is my latest work with Processing.  
This is some particles physics simulation with 2 types of constraints : inner constraints ( between particles ) and world constraints.  
The process to update particles'state (position) is made through verlet integrator, which is known to be a stable integrator. The constraints are resolved using a relaxation loop, the soft ("jello") effect is achieved by allowing original constraints to be restored by a certain amount over time.
All of this is fully described in http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm, which I had already used in a previous Applet ("SodaTry")
 
I'm planning to release another version of this in the near future , with perhaps friction with environment(the object will not slide when at "rest"), better rendering , and more constraints to achieve better jello stuff.
 
Cheers
« Last Edit: Oct 8th, 2003, 4:01pm by v3ga »  

http://v3ga.net
Koenie

170825270170825270koeniedesign WWW Email
Re: Jello
« Reply #1 on: Oct 7th, 2003, 4:46pm »

This is pretty funny. Is this some kind of remake of your Disco Cubizm piece?
 
Koenie
 

http://koeniedesign.com
v3ga

WWW Email
Re: Jello
« Reply #2 on: Oct 7th, 2003, 9:41pm »

Yes, this is the same stuff which is behind Disco Cubizm, except it was dirty lingo
« Last Edit: Oct 7th, 2003, 9:42pm by v3ga »  

http://v3ga.net
Jerronimo

WWW
Re: Jello
« Reply #3 on: Oct 7th, 2003, 11:01pm »

that is really sweet!
 
neave

WWW
Re: Jello
« Reply #4 on: Nov 7th, 2003, 6:01pm »

Really nice. Don't suppose you could pick up the jello with the mouse rather than spinning the box?
 

:: www.neave.com ::
v3ga

WWW Email
Re: Jello
« Reply #5 on: Nov 9th, 2003, 8:41pm »

Well, why not? But it would have taken a little extra effort to code a ray-triangle collider to pick up an object on screen. I had thought of making a 3D object picker with Proce55ing, but unfortunately, I don't know how to access camera matrix to compute needed things to perform such calculations.
 

http://v3ga.net
Euskadi


Re: Jello
« Reply #6 on: Dec 10th, 2003, 4:13am »

This is a beautiful app!
 
for fun, change the sphere size, at 130 it spins on its own, at 140 it starts to warp, and at 150 it self-destructs. At 300 it looks like the Guggenheim in Bilbao.
 
 
Pages: 1 

« Previous topic | Next topic »