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   lights, camera, rotation!
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   Author  Topic: lights, camera, rotation!  (Read 547 times)
flight404

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lights, camera, rotation!
« on: Jul 25th, 2003, 5:51am »

Okay, it is colored like a scientist.  But that was the point.
 
www.flight404.com/p5/lights1
 
So, you have a group of objects that meander in three dimensions.  One of them is a red light source, one is a blue light source, one is a green light source.  Rainbow colors galore!!!
 
Clicking and holding makes all the objects swarm towards the red light source.  And voila!!!  white!!!
 
bzor

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Re: lights, camera, rotation!
« Reply #1 on: Jul 25th, 2003, 8:09am »

interested to see where this is going (after it gets it's proper flight404 makeover)
 
flight404

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Re: lights, camera, rotation!
« Reply #2 on: Jul 25th, 2003, 8:48am »

me too.  
 
scrap-pile

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Re: lights, camera, rotation!
« Reply #3 on: Jul 25th, 2003, 7:22pm »

nice.  
so, when do the cubes become nematodes?

 
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hey, the version on your site is really nice too. what if you increased the range of rotation to 360deg? i find myself trying to get to vantage points that i can't quite reach within the current boundaries.. just a thought.
-r
« Last Edit: Jul 26th, 2003, 1:50am by scrap-pile »  
flight404

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Re: lights, camera, rotation!
« Reply #4 on: Aug 2nd, 2003, 6:13am »

Ah, yes.  good point.  For now, though, since the applet will continue to track mouse position outside the window if you click and drag, you would be able to access those new vantage points that way.
 
UPDATE---------------
Just added a new experiment to flight404.  It is a variation of the cube lights only now, the objects are postioned around a sphere.
« Last Edit: Aug 2nd, 2003, 6:14am by flight404 »  
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