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Topic: moving_lathe_test (Read 492 times) |
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vent
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moving_lathe_test
« on: Jul 11th, 2003, 6:56pm » |
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This is the begining of a larger project I'm working on. Eventually I'm going to port everything over to java (thats why I don't use p5 3d stuff). I'll continue to post updates as I expand the piece. http://www.shapevent.com/proc/mlathe
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« Last Edit: Jul 11th, 2003, 6:57pm by vent » |
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http://www.shapevent.com/
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flight404
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Re: moving_lathe_test
« Reply #2 on: Jul 21st, 2003, 7:32pm » |
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Love it. Its amazing how much nicer the second one is just by the addition of an environment. Wish I could rotate the camera to a direct side-on view. Cant quite get there. r
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vent
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Re: moving_lathe_test
« Reply #3 on: Jul 21st, 2003, 9:18pm » |
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thanks. Well, its easy enough to get rid of the world rotation constraints that are preventing you from seeing a side view. But I put the constraints in because I didn't really like the way it looked from that angle. If the final product looks good from the side... maybe I'll lessen the constraints.
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http://www.shapevent.com/
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Koenie
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Re: moving_lathe_test
« Reply #4 on: Jul 21st, 2003, 9:56pm » |
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I think that looks pretty cool. Just one thing I dont understand: what are those small rectangles in the right bottom corner? Koenie
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http://koeniedesign.com
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vent
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Re: moving_lathe_test
« Reply #5 on: Jul 21st, 2003, 10:03pm » |
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thanks. Oh... those are the begining of a control panel. That button will toggle the grid.
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http://www.shapevent.com/
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flight404
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Re: moving_lathe_test
« Reply #6 on: Jul 21st, 2003, 10:07pm » |
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More specifically, I like the view I get when I first hit the site. But as soon as I click and drag, I cannot get back to that original view. I might be doing it wrong though. Nice to look at nonetheless. r
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Koenie
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Re: moving_lathe_test
« Reply #7 on: Jul 21st, 2003, 10:10pm » |
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Ah, that's what I was thinking already. Can you maybe tell me the point of this nice looking applet? Exploring 3D maybe? Or is this really just a simple sketch for a bigger program to be? Koenie
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http://koeniedesign.com
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vent
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Re: moving_lathe_test
« Reply #8 on: Jul 21st, 2003, 10:28pm » |
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>I cannot get back to that original view. This was unintentional. I think you've convinced me to change the constraints slightly. Thanks. >Or is this really just a simple sketch for a bigger >program to be That is exactly what it is. The goal behind the project is to get past doing something solely visual and inject some sort of concept into my work (certainly not there yet) ... yet.
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« Last Edit: Jul 21st, 2003, 11:07pm by vent » |
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http://www.shapevent.com/
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vent
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Re: moving_lathe_test
« Reply #9 on: Aug 16th, 2003, 7:41pm » |
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Well, between the blackout and having too much freelance work -- its been hard to find the time to work on my own stuff. Here is the latest version of this project with the beginnings of some camera movement (locked onto one of the organisms) and a game of catch between the two organisms. I implemented part of Glen Murphy's anti-aliased pixel algorithm ... what else ... I took off all world rotation restrictions (for testing purposes) ... without restrictions the lack of near clipping becomes apparent. Rotation looks best with mouse positioned somewhere at the top of the screen. http://www.shapevent.com/shape/003/ source: http://www.shapevent.com/shape/003/Comp.java ... leaving for israel tonight so won't be on the board for a bit.
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« Last Edit: Aug 16th, 2003, 8:26pm by vent » |
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http://www.shapevent.com/
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benelek
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Re: moving_lathe_test
« Reply #10 on: Aug 17th, 2003, 2:40pm » |
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from blackout to Israel - you're really getting in touch with the roots of humanity, ey? the camera tracking makes a huge difference. it brings the applet to life! it's a pretty basic idea relating to cinematics (etc), but i haven't seen many people work on the wide range of possibilities of camera interaction within p5 yet (beyond basic How To's). ~jacob
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