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Topic: Abstraction Machine (Read 442 times) |
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Re: Abstraction Machine
« Reply #1 on: Oct 24th, 2002, 8:56pm » |
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i find this interesting. vaguely reminiscent of some work from early classes of john maeda. for example: http://acg.media.mit.edu/courses/mas964/presentation/principles/p1/index .html this example from peter cho is another excellent demonstration of how to create a bridge between traditional design education and emerging electronic arts. i wonder how it might be improved, though. thoughts?
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forkinsocket
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Re: Abstraction Machine
« Reply #2 on: Nov 1st, 2002, 1:11pm » |
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i'm amused that you think so. i just took a rigorous design course which felt reminiscent of an early class of maeda. this piece is very strong. from a compositional standpoint, peter does a nice job of designing both positive and negative space. i like that he allows the shapes to bleed off the sides of the square; he implies the completeness of each triangle, although each triangle isn't always viewable in its entirety. a visual weakness becomes evident when one clicks near the margins, particularly the top left corner: groupings of very small triangles are created, creating a sense of tension in the composition. there are a number of solutions to this visual problem. i would suggest interpreting the mouse position slightly differently, so that clicking near an edge yields a composition comparable to one that can currently be generated by clicking closer to the center.
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« Last Edit: Nov 1st, 2002, 2:27pm by forkinsocket » |
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