FAQ
Cover
This is the archive Discourse for the Processing (ALPHA) software.
Please visit the new Processing forum for current information.

   Processing 1.0 _ALPHA_
   Topics & Contributions
   Responsive Form, Games
(Moderator: REAS)
   Abstraction Machine
« Previous topic | Next topic »

Pages: 1 
   Author  Topic: Abstraction Machine  (Read 442 times)
forkinsocket

forkinsockt WWW
Abstraction Machine
« on: Oct 22nd, 2002, 2:34pm »

A simple system for generating abstract form.
 
Exported applet:
http://people.interaction-ivrea.it/d.lu/pointsandpixels/abstraction_mach ine/applet/
 
Source .pde file:
http://people.interaction-ivrea.it/d.lu/pointsandpixels/abstraction_mach ine/_dl_abstraction_machine.pde
« Last Edit: Oct 22nd, 2002, 4:08pm by forkinsocket »  
REAS


WWW
Re: Abstraction Machine
« Reply #1 on: Oct 24th, 2002, 8:56pm »

i find this interesting. vaguely reminiscent
 of some work from early classes of john maeda.  
 
for example:
http://acg.media.mit.edu/courses/mas964/presentation/principles/p1/index .html
 
this example from peter cho is another excellent demonstration of how to create a bridge between traditional design education and emerging electronic arts.
 
i wonder how it might be improved, though. thoughts?
 
forkinsocket

forkinsockt WWW
Re: Abstraction Machine
« Reply #2 on: Nov 1st, 2002, 1:11pm »

i'm amused that you think so. i just took a rigorous design course which felt reminiscent of an early class of maeda.
 
this piece is very strong. from a compositional standpoint, peter does a nice job of designing both positive and negative space. i like that he allows the shapes to bleed off the sides of the square; he implies the completeness of each triangle, although each triangle isn't always viewable in its entirety.  
 
a visual weakness becomes evident when one clicks near the margins, particularly the top left corner: groupings of very small triangles are created, creating a sense of tension in the composition.  
 
there are a number of solutions to this visual problem. i would suggest interpreting the mouse position slightly differently, so that clicking near an edge yields a composition comparable to one that can currently be generated by clicking closer to the center.
« Last Edit: Nov 1st, 2002, 2:27pm by forkinsocket »  
Pages: 1 

« Previous topic | Next topic »