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Topic: hacking a keyboard (Read 5169 times) |
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mKoser
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Re: hacking a keyboard
« Reply #1 on: Jul 28th, 2004, 8:17pm » |
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yeah, that's a great way to hack things together for a quick prototype (mice are aswell!) i did this for a one week project at RCA: http://www.beyondthree.com/index.php?chapter=rca&project=shoechoo it's really crude, but simple soldering two wires onto the circuit-board of the keyboard, and the using thos two wires as a switch for some keyboard controlled computer stuff. ...this brings us to wireless keyboards and mice... that open up the possibility of doing wirefree/wireless stuff as computer interface + mikkel ps - btw, i never went for a theoretical approach for hacking the keyboard, i simply tor it apart, connected it to a computer, and experimented with short-circuiting different solder-blops on the back of the board ... when i found a letter (say, 'a') i'd just use that, and adjust my software accordingly.
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mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
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paul.cage
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Re: hacking a keyboard
« Reply #2 on: Aug 24th, 2004, 11:31pm » |
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mmmmm. those are really good hacks. another good one is to dismantle a usb gamepad controller. those little knobby thumb joysticks have a nice quality to them. you can map gamepad inputs to mouse/keyboard events pretty easily in the driver settings. i'm sketching out a physical drawing interface with a gamepad knob. i'll post it if i come up with a nice form...
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5cameron
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Re: hacking a keyboard
« Reply #3 on: Nov 2nd, 2004, 10:19pm » |
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I did the keyboard hack trick last year for an interactive installation in Flash: http://www.5cameron.com/09_07/boxpics.html Those are some great resources... I wish I had them when I was figuring my project out! I'm currently in the process of figuring out how to hack a bunch of gravis gamepads for use in a Processing project. Anyone have any good resources for mapping gamepad buttons in Mac OS X for Processing? -5
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