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Topic: Tissue Paper (Read 1655 times) |
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kmcdonald
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Tissue Paper
« on: Nov 5th, 2004, 3:53pm » |
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I've this idea for about a year now of the fractal/recursive structure of orbits. I took a little time yesterday to finally derive two simple parametric equations to describe this and wrote up some code to make art out of it: http://rpi.edu/~mcdonk/code/tissuepaper/ Every now and then you'll run into an object that "stares back at you" (it stays relatively still at first, fading in) and it's really kind of scary. Edit: Also, check out: http://rpi.edu/~mcdonk/code/tissuepaper/tpviz/ For a visualization of the "behind the scenes" math.
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« Last Edit: Nov 5th, 2004, 9:05pm by kmcdonald » |
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rgovostes
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Re: Tissue Paper
« Reply #1 on: Nov 6th, 2004, 1:38am » |
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Awesome. I especially like the behind the scenes applet, it makes really neat designs.
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kmcdonald
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Re: Tissue Paper
« Reply #2 on: Nov 10th, 2004, 10:00pm » |
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Thanks! The behind the scenes applet is fun to watch... because of the recursive structure of the equations it reminds me of all the tree generator applets that people write... you could modify really easily to create 3d trees by just drawing from level 0 to some random level above it.
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