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Topic: Zombie Infection Sim. by Kevan Davis (Read 1345 times) |
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flight404
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Zombie Infection Sim. by Kevan Davis
« on: Aug 22nd, 2003, 3:31am » |
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Ran across this today, as I imagine a few of you have as well. http://kevan.org/proce55ing/zombies/ Somewhere out there is version 2.2 but I lost the link and couldn't google it. Amusing stuff. r
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Koenie
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Re: Zombie Infection Sim. by Kevan Davis
« Reply #1 on: Aug 22nd, 2003, 11:39am » |
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That's pretty funny indeed. It works pretty great too... Behold the effects of zombifying, a whole city is zombifyed in less than a minute! Koenie
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http://koeniedesign.com
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flight404
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Re: Zombie Infection Sim. by Kevan Davis
« Reply #2 on: Aug 22nd, 2003, 6:32pm » |
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Found v2.2. A little more AI for the humans. Now you can watch the panic spread. http://www.blearg.com/zombies/zombies.htm
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Koenie
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Re: Zombie Infection Sim. by Kevan Davis
« Reply #3 on: Aug 23rd, 2003, 11:19am » |
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Zombification 2: the Humans strike back! Koenie
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http://koeniedesign.com
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vent
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Re: Zombie Infection Sim. by Kevan Davis
« Reply #4 on: Aug 26th, 2003, 10:02pm » |
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If I skimmed this code properly... it uses getPixel for the 'sight' of the zombies. This is something I've been wanting to experiment with for quite some time -- has anyone else fiddled with this technique?
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http://www.shapevent.com/
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