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Topic: OR (Read 692 times) |
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REAS
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OR
« on: May 3rd, 2003, 8:08pm » |
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Most of my work involves many autonomous elements moving in the same space, but usually they are not aware of each other. Here is small bit of code for registering the collisions of touching circles. When they hit, they change their orientation. http://www.groupc.net/2003/or/
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benelek
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Re: OR
« Reply #1 on: May 12th, 2003, 1:59pm » |
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hey, that's cool. try turning off the circles and their centres!
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edwardgeorge
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Re: OR
« Reply #2 on: May 13th, 2003, 12:07pm » |
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hehe, thanks i like it I couldn't help but play with all the value data. Last night i added a socket interface to it for sending all the rotation angles (along with the corresponding id numbers) to pure-data to *hear* the cells. In pure-data i had a twelve cosine wave oscillators which randomly assigned themselves to two of the cells, one cells angle oscillating the volume of the outputted audio and one oscillating the frequency between two values limited by the size of the cell (the larger the cell, the larger the range of frequencies it can oscillate through). It created a beeping, throbbing soundscape - now what else can i wire it into
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Ed, Suppose, Nottingham, UK http://www.suppose.co.uk http://ed.suppose.co.uk
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