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Topic: Antialiased Lines (Read 515 times) |
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Glen Murphy
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Antialiased Lines
« on: Jan 23rd, 2003, 2:05pm » |
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As per suggestion, I have implimented AA lines (well, AA pixels) in the latest grid series: http://bodytag.org/grid4/ http://bodytag.org/grid5/ http://bodytag.org/grid3p5/ Doesn't seem to significantly affect speed, but I could probably do a lot with lookup tables. (I don't think the drawing, movement code or number of objects bottlenecks this, as modifying the specifics of any of them doesn't seem to do much at all).
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Dimitre
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Re: Antialiased Lines
« Reply #1 on: Jan 23rd, 2003, 2:19pm » |
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when I grow up I want to be like you
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