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   very slow save() and saveFrame() on OSX
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   Author  Topic: very slow save() and saveFrame() on OSX  (Read 593 times)
battey

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very slow save() and saveFrame() on OSX
« on: Oct 25th, 2003, 1:02am »

Processing alpha 65
OSX 10.2.6
 
Seems like this is probably an OSX java issue rather than a P5 issue.(?)
 
Using P5 to generate full frame (640x480) video frames, I found that it was taking 45 seconds (or so) to write out each frame on an OSX machine, even on a brand new G5.  
 
Same story if I edit the p5 prefs to use java 1.4 rather than 1.3.1
 
Today I tested on a windows XP machine. The same frames are writing out in 8 seconds.
 
So looks like I'll be moving this project to Windows
 
 
skloopy

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Re: very slow save() and saveFrame() on OSX
« Reply #1 on: Oct 25th, 2003, 9:06am »

I noticed that too. I'm doing a project right now that has a LOT of frames and it goes super slow no matter if it's on a G5 or anything.
 
PC's are faster for the frames but using them is painful so i'm stuck with the delay
 
fry


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Re: very slow save() and saveFrame() on OSX
« Reply #2 on: Oct 25th, 2003, 7:31pm »

i think it's something that can be optimized. 45 seconds is way too long, i had tested that code mostly on the pc (and not bothered optimizing it), so i didn't realize it was so bad on osx. i'll see about getting a quick fix in there.
 
fry


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Re: very slow save() and saveFrame() on OSX
« Reply #3 on: Oct 26th, 2003, 3:00am »

k, fixed.. save times for an 800x600 image on my ipoo have gone from 55+ seconds down to 3 seconds.  
 
the joy will be available with rev 67.
 
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