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   Processing 1.0 _ALPHA_
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(Moderator: fry)
   smooth() circle weirdness
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   Author  Topic: smooth() circle weirdness  (Read 401 times)
jbk303


smooth() circle weirdness
« on: Apr 16th, 2003, 2:08am »

Hi,
I was just fooling around with smooth() and found some wierd stuff when I compiled the following code:
 
void setup(){
  size(200,200);
  fill(#FFFFFF);
  background(#000000);
  stroke(#FF0000);
  smooth();
}
 
void loop(){
  ellipse(0,0,mouseX,mouseY);
}
 
When it runs the circle appears as it should, except the outline is drawn in a funny place. I know anti-aliasing is not fully implemented yet but I thought this might help anyway. I used 0054.
 
Sincerely,
Josh
 
fry


WWW
Re: smooth() circle weirdness
« Reply #1 on: May 20th, 2003, 7:11pm »

yup, that's the fault of some incomplete smoothing code. thanks for the note. will have to look into it.
 
fry


WWW
Re: smooth() circle weirdness
« Reply #2 on: Oct 19th, 2003, 9:06pm »

fixed for rev 66
 
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