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Topic: smooth() circle weirdness (Read 401 times) |
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jbk303
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smooth() circle weirdness
« on: Apr 16th, 2003, 2:08am » |
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Hi, I was just fooling around with smooth() and found some wierd stuff when I compiled the following code: void setup(){ size(200,200); fill(#FFFFFF); background(#000000); stroke(#FF0000); smooth(); } void loop(){ ellipse(0,0,mouseX,mouseY); } When it runs the circle appears as it should, except the outline is drawn in a funny place. I know anti-aliasing is not fully implemented yet but I thought this might help anyway. I used 0054. Sincerely, Josh
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fry
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Re: smooth() circle weirdness
« Reply #1 on: May 20th, 2003, 7:11pm » |
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yup, that's the fault of some incomplete smoothing code. thanks for the note. will have to look into it.
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fry
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Re: smooth() circle weirdness
« Reply #2 on: Oct 19th, 2003, 9:06pm » |
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fixed for rev 66
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