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      <title>Tagged with #metronome - Processing 2.x and 3.x Forum</title>
      <link>https://forum.processing.org/two/discussions/tagged/feed.rss?Tag=%23metronome</link>
      <pubDate>Sun, 08 Aug 2021 18:22:52 +0000</pubDate>
         <description>Tagged with #metronome - Processing 2.x and 3.x Forum</description>
   <language>en-CA</language>
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   <item>
      <title>A metronome code I'm working on, sort of</title>
      <link>https://forum.processing.org/two/discussion/24752/a-metronome-code-i-m-working-on-sort-of</link>
      <pubDate>Thu, 26 Oct 2017 15:52:01 +0000</pubDate>
      <dc:creator>Sparklesmcspeedstar</dc:creator>
      <guid isPermaLink="false">24752@/two/discussions</guid>
      <description><![CDATA[<pre><code>float radius = (min(width, height)/2)*0.22;

// it's supposed to determine what the length of the hand is
void setup(){
    size(480,480);
    stroke(55);
    strokeWeight (4);
}

//run-of-the-mill setup
void draw(){
    background (255);
    stroke(0);
    float time = millis()/10;
    float sec= map(time,0,1000,0,TWO_PI)-HALF_PI;
    float cx = width/2;
    float cy = height/2;
    float time2 = millis();
    float direction1 = cx*cos(sec)*radius;
    float direction2 = cy*sin(sec)*radius;
    //variables, cx cy to center the origin
    if(time2%1000==0){
        direction1 *=-1;
        direction2 *=-1;
    }
    // i may have gotten my trigonometry completely wrong, 
    // but this is SUPPOSED to reverse the direction of the
    // moving line every 1 second, but nothing happens. 
    // What do I do wrong?
    line(cx, cy, direction1 , direction2);
}   
</code></pre>

<p>So what's supposed to happen is that every one second the direction of the moving hand reverses, but nothing happens except for a smoothly running hand going across the screen. What did I do wrong?</p>

<p>Additionally: how do I limit the length of my hand? I think I set it too long but I'm not sure why/how...</p>
]]></description>
   </item>
   <item>
      <title>How to create a traditional metronome?</title>
      <link>https://forum.processing.org/two/discussion/24743/how-to-create-a-traditional-metronome</link>
      <pubDate>Thu, 26 Oct 2017 01:43:58 +0000</pubDate>
      <dc:creator>Sparklesmcspeedstar</dc:creator>
      <guid isPermaLink="false">24743@/two/discussions</guid>
      <description><![CDATA[<p>So what I have currently is basically this:</p>

<blockquote class="Quote">
  <p>float time = millis()/100;<br />
  line(cx,cy,cx+cos(time)<em>(radius</em>0.72),cy+sin(time)<em>(radius</em>0.72));</p>
</blockquote>

<p>(repurposed from this clock code) <a href="https://processing.org/examples/clock.html" target="_blank" rel="nofollow">https://processing.org/examples/clock.html</a></p>

<p>Now, I'm confused on how to 'limit' the motion of the line to a certain arc (like a real metronome).</p>

<p>now what I'm considering is to use an if function to reverse the motion of the 'pendulum' at a certain interval but I have no idea how to even begin to approach that. Or is there an easier function?</p>
]]></description>
   </item>
   <item>
      <title>Polyrhythmic metronome for Android.</title>
      <link>https://forum.processing.org/two/discussion/22142/polyrhythmic-metronome-for-android</link>
      <pubDate>Sat, 22 Apr 2017 18:19:57 +0000</pubDate>
      <dc:creator>blast664</dc:creator>
      <guid isPermaLink="false">22142@/two/discussions</guid>
      <description><![CDATA[<p>I made an App for practicing polyrhythms. Being a drummer myself I find this very useful.</p>

<p>For development I used the Processing IDE, but switched to Android studio half way through.
The UI is done with ControlP5.</p>

<p>[<a href="https://goo.gl/pufQkc]" target="_blank" rel="nofollow">https://goo.gl/pufQkc]</a>(Polymetronome on Google Play)</p>
]]></description>
   </item>
   <item>
      <title>Help with metronome</title>
      <link>https://forum.processing.org/two/discussion/16208/help-with-metronome</link>
      <pubDate>Sat, 23 Apr 2016 15:53:29 +0000</pubDate>
      <dc:creator>cassiearch</dc:creator>
      <guid isPermaLink="false">16208@/two/discussions</guid>
      <description><![CDATA[<p>Hi there - I'm not a coder, I just happened to land myself in a coding class in college and I'm super lost for my project. trying to make a metronome that changes according to BPM. Basically there should be a slider and the ellipse should flash according to the value (BPM) that the slider is at. 
Can anyone fix my code? I've been guessing and checking all morning. Thanks!</p>

<p>var bpm = 120;
var minute = 60000;
var interval = minute / bpm;
var time;
var beats = 0;
//var Slider;
var timer;</p>

<p>var s;</p>

<p>function setup() {
  createCanvas(300, 300);
  fill(255, 0, 0);
  noStroke();</p>

<p>time = millis();
  //timer = createP('timer');
  setInterval(drawEllipse, 500);</p>

<p>// create slider
  Slider = createSlider(0, 120)
  Slider.position(20, 20);
}</p>

<p>function drawEllipse(){
   //if (millis() - time &gt; interval){
   var s = Slider.value();
    ellipse(width/2, height/2, 50, 50);</p>

<p>// beats ++;
  // time = millis();
   //setInterval(drawEllipse, 60000/s);</p>

<p>}</p>

<p>//}</p>

<p>function draw() {</p>

<p>background(255);</p>

<p>text(s, 40, 50);</p>

<p>}</p>
]]></description>
   </item>
   <item>
      <title>Create TAP TEMPO / METRONOME</title>
      <link>https://forum.processing.org/two/discussion/14502/create-tap-tempo-metronome</link>
      <pubDate>Sun, 17 Jan 2016 00:37:45 +0000</pubDate>
      <dc:creator>fiskolini</dc:creator>
      <guid isPermaLink="false">14502@/two/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>I have a few months of experience with Processing, but I guess that this is an algorithm related question.</p>

<p>So, I have a processing project that plays sounds when the user press some PAD on MIDI or even KEYBOARD and I want to try to play a beap continuously according to BPM.</p>

<p>What I have tried:</p>

<p><code>import processing.sound.*;
SoundFile beap;
int bpm = 95;
int secs = 1;
void setup() {
  frameRate(60);
  fullScreen();
  beap = new SoundFile(this, "sounds/bip.mp3");
}
void draw(){
  secs++;
  beap.play();
}</code></p>

<p>But, this of course plays beap continuously.
Anybody can help me?</p>

<p><strong>NOTE:</strong> changing <code>frameRate();</code> does not help because it'll mess with rendering graphics.</p>

<p>Thanks</p>
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