How do I tell if a GLMovie is done playing?

edited March 2018 in Raspberry PI

I'm having a hard time figuring out when a GLMovie is done playing.

Here's my code, a very slightly modified version of the "SingleVideo" example from the GL Video library:

import gohai.glvideo.*;
GLMovie video;

void setup() {
  size(560, 406, P2D);
  video = new GLMovie(this, "launch1.mp4");

  video.play();
}

void draw() {
  background(0);
  if (video.available()) {
    video.read();
    println(video.time() + " of " + video.duration());
    // e.g. 14.951508 of 14.981999 when done
    if(video.time() >= video.duration()){
      println("Done playing."); // This never happens.
    }
  }
  image(video, 0, 0, width, height);
}

So the video time never actually reaches the duration - and anyway it would be nice to attach to some kind of event, rather than checking manually every frame.

I tried the solution posted here: https://forum.processing.org/two/discussion/14990/movie-begin-and-end-events#Item_1

But apparently the eosEvent function doesn't exist in the GL Video library.

Anyone know of an equivalent? Or maybe another solution to this problem?

Thanks in advance.

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