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I have been reading a lot about averaging the values in order to smoothen the movement or recognition , my skeleton is pretty glitchy considering smoothing the data so it draws maybe with a bit of delay but smoother?
I have the same issue. So far i have not find something relative, but i saw this (http://www.creativeapplications.net/processing/kinect-physics-tutorial-for-processing/) with this code (https://github.com/msp/CANKinectPhysics/blob/master/ComExample02_Flow/ComExample02_Flow.pde) and i think that they are using the blob library for this because if you see the code the skeleton is created with smooth edges. I have not tried it yet.