Yaw Pitch Roll

edited October 2014 in Questions about Code

Hi guys! I have the following function codes (Line 106-127) to read the yaw, pitch, roll from my 10 dof imu. The yaw is working perfectly fine, except sometimes it fluctuates a lot and the pitch and roll (Bank) does not seem to work. Do i need a filter for this codes? or is the equation wrong? Thanks in advance!

//Artificial Horizon+Compass by Adrian Fernandez 4-19-2013 
//Built with Processing 1.5.1 
int W=1350; //My Laptop's screen width 
int H=690;  //My Laptop's screen height 
float Pitch; 
float Bank; 
float Azimuth; 
float ArtificialHoizonMagnificationFactor=0.7; 
float CompassMagnificationFactor=0.85; 
float SpanAngle=120; 
int NumberOfScaleMajorDivisions; 
int NumberOfScaleMinorDivisions; 
PVector v1, v2; //For testing only


import processing.serial.*;
Serial myPort;
float [] q = new float [4];
float [] Euler = new float [3]; // psi, theta, phi

int lf = 10; // 10 is '\n' in ASCII
byte[] inBuffer = new byte[22]; // this is the number of chars on each line from the Arduino (including /r/n)

PFont font;
final int VIEW_SIZE_X = 800, VIEW_SIZE_Y = 600;

int burst = 32, count = 0;



void setup() 
{ 
  myPort = new Serial(this, "COM3", 115200);
  size(W, H); 
  rectMode(CENTER); 
  smooth(); 
  //strokeCap(SQUARE);//Optional 
}

float decodeFloat(String inString) 
{
  byte [] inData = new byte[4];

  if(inString.length() == 8) {
    inData[0] = (byte) unhex(inString.substring(0, 2));
    inData[1] = (byte) unhex(inString.substring(2, 4));
    inData[2] = (byte) unhex(inString.substring(4, 6));
    inData[3] = (byte) unhex(inString.substring(6, 8));
  }

  int intbits = (inData[3] << 24) | ((inData[2] & 0xff) << 16) | ((inData[1] & 0xff) << 8) | (inData[0] & 0xff);
  return Float.intBitsToFloat(intbits);
}

void serialEvent(Serial p) {
  if(p.available() >= 18) {
    String inputString = p.readStringUntil('\n');
    //print(inputString);
    if (inputString != null && inputString.length() > 0) {
      String [] inputStringArr = split(inputString, ",");
      if(inputStringArr.length >= 5) { // q1,q2,q3,q4,\r\n so we have 5 elements
        q[0] = decodeFloat(inputStringArr[0]);
        q[1] = decodeFloat(inputStringArr[1]);
        q[2] = decodeFloat(inputStringArr[2]);
        q[3] = decodeFloat(inputStringArr[3]);
      }
    }
/**

    count = count + 1;
    if(burst == count) 
    { 

      // ask more data when burst completed
      p.write("q" + char(burst));
      count = 0;
    }
*/

  }
}

void draw() 
{ 

  background(0); 
  translate(W/4, H/2.1);  
  quaternionToYawPitchRoll(q, Euler);
  Horizon(); 
  rotate(-degrees(Euler[2])); 
  PitchScale(); 
  Axis(); 
  rotate(degrees(Euler[2])); 
  Borders(); 
  Plane(); 
  ShowAngles(); 
  Compass(); 
  ShowAzimuth(); 


}




void quaternionToYawPitchRoll(float [] q, float [] ypr) 
{

  float Bank, Pitch, Azimuth; // estimated gravity direction
  //float Azimuth; 
  Bank = 2 * (q[1]*q[3] - q[0]*q[2]);
  Pitch = 2 * (q[0]*q[1] + q[2]*q[3]);
  Azimuth = q[0]*q[0] - q[1]*q[1] - q[2]*q[2] + q[3]*q[3];

  ypr[0] = atan2(2 * q[1] * q[2] - 2 * q[0] * q[3], 2 * q[0]*q[0] + 2 * q[1] * q[1] - 1);
  ypr[1] = atan2(Pitch, sqrt(Bank*Bank + Azimuth*Azimuth));
  ypr[2] = atan2(-Azimuth, Bank);

  // Fix the angle returned by atan2 (radians) to the range 0- TWO_PI
  // which is 0 - 360 degrees

  ypr[0] = (ypr[0] < 0) ? TWO_PI + ypr[0] : ypr[0];
  ypr[1] = (ypr[1] < 0) ? TWO_PI + ypr[1] : ypr[1];
  ypr[2] = (ypr[2] < 0) ? TWO_PI + ypr[2] : ypr[2];


}


/**
void MakeAnglesDependentOnMouse() //For testing only. 
{ 
  v2= new PVector(); 
  v1= new PVector(W/2, H/2); 
  v2.x=mouseX; 
  v2.y=mouseY; 
  Bank = PVector.angleBetween(v1, v2); 
  Pitch=mouseY-H/2; 
  Azimuth=(180/PI*10*Bank)%360; 
}
*/


void Horizon() 
{ 
  scale(ArtificialHoizonMagnificationFactor); 
  noStroke(); 
  fill(0, 180, 255); 
  rect(0, -100, 900, 1000); 
  fill(95, 55, 40); 
  rotate(-degrees(Euler[2])); 
  rect(0, 400+degrees(Euler[1]), 900, 800); 
  rotate(degrees(Euler[2])); 
  rotate(-PI-PI/6); 
  SpanAngle=120; 
  NumberOfScaleMajorDivisions=12; 
  NumberOfScaleMinorDivisions=24;  
  CircularScale(); 
  rotate(PI+PI/6); 
  rotate(-PI/6);  
  CircularScale(); 
  rotate(PI/6); 
}

void ShowAzimuth() 
{ 
  fill(50); 
  noStroke(); 
  rect(20, 470, 440, 50); 
  textAlign(CORNER); 
  textSize(35); 
  fill(255);
  int Azimuth1 = (int)degrees(Euler[0]);
//  text("Azimuth:  "+ degrees(Euler[0]) + " Deg", 80, 477, 500, 60); 
    text("Azimuth:  "+Azimuth1 + " Deg", 80, 477, 500, 60); 
}

void Compass() 
{ 
  translate(2*W/3, 0); 
  scale(CompassMagnificationFactor); 
  noFill(); 
  stroke(100); 
  strokeWeight(80); 
  ellipse(0, 0, 750, 750); 
  strokeWeight(50); 
  stroke(50); 
  fill(0, 0, 40); 
  ellipse(0, 0, 610, 610); 
  for (int k=255;k>0;k=k-5) 
  { 
    noStroke(); 
    fill(0, 0, 255-k); 
    ellipse(0, 0, 2*k, 2*k); 
  } 
  strokeWeight(20); 
  NumberOfScaleMajorDivisions=18; 
  NumberOfScaleMinorDivisions=36;  
  SpanAngle=180; 
  CircularScale(); 
  rotate(PI); 
  SpanAngle=180; 
  CircularScale(); 
  rotate(-PI); 
  fill(255); 
  textSize(60); 
  textAlign(CENTER); 
  text("W", -375, 0, 100, 80); 
  text("E", 370, 0, 100, 80); 
  text("N", 0, -365, 100, 80); 
  text("S", 0, 375, 100, 80); 
  textSize(30); 
  text("COMPASS-01", 0, -130, 500, 80); 
  rotate(PI/4); 
  textSize(40); 
  text("NW", -370, 0, 100, 50); 
  text("SE", 365, 0, 100, 50); 
  text("NE", 0, -355, 100, 50); 
  text("SW", 0, 365, 100, 50); 
  rotate(-PI/4); 
  CompassPointer(); 
}
void CompassPointer() 
{ 
  rotate(PI+radians(degrees(Euler[0])));  
  stroke(0); 
  strokeWeight(4); 
  fill(100, 255, 100); 
  triangle(-20, -210, 20, -210, 0, 270); 
  triangle(-15, 210, 15, 210, 0, 270); 
  ellipse(0, 0, 45, 45);   
  fill(0, 0, 50); 
  noStroke(); 
  ellipse(0, 0, 10, 10); 
  triangle(-20, -213, 20, -213, 0, -190); 
  triangle(-15, -215, 15, -215, 0, -200); 
  rotate(-PI-radians(degrees(Euler[0]))); 
}
void Plane() 
{ 
  fill(0); 
  strokeWeight(1); 
  stroke(0, 255, 0); 
  triangle(-20, 0, 20, 0, 0, 25); 
  rect(110, 0, 140, 20); 
  rect(-110, 0, 140, 20); 
}
void CircularScale() 
{ 
  float GaugeWidth=800;  
  textSize(GaugeWidth/30); 
  float StrokeWidth=1; 
  float an; 
  float DivxPhasorCloser; 
  float DivxPhasorDistal; 
  float DivyPhasorCloser; 
  float DivyPhasorDistal; 
  strokeWeight(2*StrokeWidth); 
  stroke(255);
  float DivCloserPhasorLenght=GaugeWidth/2-GaugeWidth/9-StrokeWidth; 
  float DivDistalPhasorLenght=GaugeWidth/2-GaugeWidth/7.5-StrokeWidth;
  for (int Division=0;Division<NumberOfScaleMinorDivisions+1;Division++) 
  { 
    an=SpanAngle/2+Division*SpanAngle/NumberOfScaleMinorDivisions;  
    DivxPhasorCloser=DivCloserPhasorLenght*cos(radians(an)); 
    DivxPhasorDistal=DivDistalPhasorLenght*cos(radians(an)); 
    DivyPhasorCloser=DivCloserPhasorLenght*sin(radians(an)); 
    DivyPhasorDistal=DivDistalPhasorLenght*sin(radians(an));   
    line(DivxPhasorCloser, DivyPhasorCloser, DivxPhasorDistal, DivyPhasorDistal); 
  }
  DivCloserPhasorLenght=GaugeWidth/2-GaugeWidth/10-StrokeWidth; 
  DivDistalPhasorLenght=GaugeWidth/2-GaugeWidth/7.4-StrokeWidth;
  for (int Division=0;Division<NumberOfScaleMajorDivisions+1;Division++) 
  { 
    an=SpanAngle/2+Division*SpanAngle/NumberOfScaleMajorDivisions;  
    DivxPhasorCloser=DivCloserPhasorLenght*cos(radians(an)); 
    DivxPhasorDistal=DivDistalPhasorLenght*cos(radians(an)); 
    DivyPhasorCloser=DivCloserPhasorLenght*sin(radians(an)); 
    DivyPhasorDistal=DivDistalPhasorLenght*sin(radians(an)); 
    if (Division==NumberOfScaleMajorDivisions/2|Division==0|Division==NumberOfScaleMajorDivisions) 
    { 
      strokeWeight(15); 
      stroke(0); 
      line(DivxPhasorCloser, DivyPhasorCloser, DivxPhasorDistal, DivyPhasorDistal); 
      strokeWeight(8); 
      stroke(100, 255, 100); 
      line(DivxPhasorCloser, DivyPhasorCloser, DivxPhasorDistal, DivyPhasorDistal); 
    } 
    else 
    { 
      strokeWeight(3); 
      stroke(255); 
      line(DivxPhasorCloser, DivyPhasorCloser, DivxPhasorDistal, DivyPhasorDistal); 
    } 
  } 
}
void Axis() 
{ 
  stroke(255, 0, 0); 
  strokeWeight(3); 
  line(-115, 0, 115, 0); 
  line(0, 280, 0, -280); 
  fill(100, 255, 100); 
  stroke(0); 
  triangle(0, -285, -10, -255, 10, -255); 
  triangle(0, 285, -10, 255, 10, 255); 
}
void ShowAngles() 
{ 
  textSize(30); 
  fill(50); 
  noStroke(); 
  rect(-150, 400, 280, 40); 
  rect(150, 400, 280, 40); 
  fill(255); 
  Pitch=Pitch/5; 
  int Pitch1=(int)degrees(Euler[1]); 
  Bank=Bank*180/PI; 
  int Bank1=(int)degrees(Euler[2]); 
  text("Pitch:  "+Pitch1+" Deg", -20, 411, 500, 60); 
  text("Bank:  "+Bank1+" Deg", 280, 411, 500, 60); 
}
void Borders() 
{ 
  noFill(); 
  stroke(0); 
  strokeWeight(400); 
  rect(0, 0, 1100, 1100); 
  strokeWeight(200); 
  ellipse(0, 0, 1000, 1000); 
  fill(0); 
  noStroke(); 
  rect(4*W/5, 0, W, 2*H); 
  rect(-4*W/5, 0, W, 2*H); 
}
void PitchScale() 
{  
  stroke(255); 
  fill(255); 
  strokeWeight(3); 
  textSize(24); 
  textAlign(CENTER); 
  for (int i=-4;i<5;i++) 
  {  
    if ((i==0)==false) 
    { 
      line(110, 50*i, -110, 50*i); 
    }  
    text(""+i*10, 140, 50*i, 100, 30); 
    text(""+i*10, -140, 50*i, 100, 30); 
  } 
  textAlign(CORNER); 
  strokeWeight(2); 
  for (int i=-9;i<10;i++) 
  {  
    if ((i==0)==false) 
    {    
      line(25, 25*i, -25, 25*i); 
    } 
  } 
} 
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