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**Ok, this is my code. And everything runs ok until this error appear : (Image) get next frame failed -2097086458
Any sugestion?**
    import kinect4WinSDK.Kinect;
    import kinect4WinSDK.SkeletonData;
    Kinect kinect;
    ArrayList <SkeletonData> bodies;
    PImage teste;
    float barWidth = 20;
    float lastBar = -1;
     float tamanho_kinect_W = 640*2;
     float tamanho_kinect_H = 480*2;
    void setup()
    {
      size( displayWidth,  displayHeight);
      frameRate(30);
      kinect = new Kinect(this);
      smooth();
      bodies = new ArrayList<SkeletonData>();
      teste = loadImage("KC.jpg");
    }
    void draw()
    {
      background(0);
      //image(kinect.GetImage(), 0,0);
      //image(kinect.GetDepth(), 320, 240, 320, 240);
      pushMatrix();
      rotate(radians(270));
      translate(-displayHeight,  0);
      image(teste,0, 0, displayHeight, displayWidth  );
      popMatrix();
      pushMatrix();
      rotate(radians(270));
      translate(-displayHeight,  300);
      for (int i=0; i<bodies.size (); i++) 
      {
        quadrado(bodies.get(i));
        drawPosition(bodies.get(i));
      }
      image(kinect.GetMask(), 0, 0,tamanho_kinect_W,tamanho_kinect_H );
      //image(kinect.GetImage(),0,0,displayHeight, displayWidth);
      popMatrix();
    }
    void drawPosition(SkeletonData _s) 
    {
      noStroke();
      fill(0, 100, 255);
      String s1 = str(_s.dwTrackingID);
      text(s1, _s.position.x*width/2, _s.position.y*height/2);
    }
    void quadrado(SkeletonData _s) 
    {
      mao_esquerda(_s, 
      Kinect.NUI_SKELETON_POSITION_WRIST_LEFT, 
      Kinect.NUI_SKELETON_POSITION_HAND_LEFT);
      mao_direita(_s, 
      Kinect.NUI_SKELETON_POSITION_WRIST_RIGHT, 
      Kinect.NUI_SKELETON_POSITION_HAND_RIGHT);
    }
    void mao_esquerda(SkeletonData _s, int _j1, int _j2) 
    {
      fill(0);
      stroke(255, 255, 0);
      if (_s.skeletonPositionTrackingState[_j1] != Kinect.NUI_SKELETON_POSITION_NOT_TRACKED &&
        _s.skeletonPositionTrackingState[_j2] != Kinect.NUI_SKELETON_POSITION_NOT_TRACKED) {
          float xMapped = map((_s.skeletonPositions[_j2].x*640), 0, 640, 0, displayWidth - 100);
        float yMapped = map((_s.skeletonPositions[_j2].y*480), 0, 480, 0, displayHeight - 100);
        rect(xMapped, yMapped,100, 150);
      }
    }
    void mao_direita(SkeletonData _s, int _j1, int _j2) 
    {
      fill(0);
      stroke(255, 255, 0);
      if (_s.skeletonPositionTrackingState[_j1] != Kinect.NUI_SKELETON_POSITION_NOT_TRACKED &&
        _s.skeletonPositionTrackingState[_j2] != Kinect.NUI_SKELETON_POSITION_NOT_TRACKED) {
          float xMapped = map((_s.skeletonPositions[_j2].x*640), 0, 640, 0, displayWidth);
        float yMapped = map((_s.skeletonPositions[_j2].y*480), 0, 480, 0, displayHeight);
        rect(xMapped, yMapped,100, 150);
      }
    }
    void appearEvent(SkeletonData _s) 
    {
      if (_s.trackingState == Kinect.NUI_SKELETON_NOT_TRACKED) 
      {
        return;
      }
      synchronized(bodies) {
        bodies.add(_s);
      }
    }
    void disappearEvent(SkeletonData _s) 
    {
      synchronized(bodies) {
        for (int i=bodies.size ()-1; i>=0; i--) 
        {
          if (_s.dwTrackingID == bodies.get(i).dwTrackingID) 
          {
            bodies.remove(i);
          }
        }
      }
    }
    void moveEvent(SkeletonData _b, SkeletonData _a) 
    {
      if (_a.trackingState == Kinect.NUI_SKELETON_NOT_TRACKED) 
      {
        return;
      }
      synchronized(bodies) {
        for (int i=bodies.size ()-1; i>=0; i--) 
        {
          if (_b.dwTrackingID == bodies.get(i).dwTrackingID) 
          {
            bodies.get(i).copy(_a);
            break;
          }
        }
      }
    }
****
Answers
Solved. I just update the java to the right version.