Advice with arrays and Kinect...

edited May 2014 in Kinect


I want to write a program that saves the frames of a Kinect depth cloud as data (XYZ) and not as a rendered image. The only way I can think to do this is with an array.

Will creating an array for each frame take up an insane amount of processing and memory? Quick math says that would make about 3000 unique arrays.

Does anyone have any better suggestions for doing this? I'm a pretty novice processor but willing to put new things in my brain.

Thanks! K

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