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I'm working on a project that takes photos and loads them into a particle system, but I'm not sure how to do this efficiently.
I'm trying to accomplish something like this: http://www.firstborn.com/gallery/player.aspx?title=Digital Kitchen&stitle=Processing Demo&file=full_demo&width=952&height=540
Do I load each image individually? Or is there a way to load hundreds of images into particle textures and still keep the framerate up above 40?
Does anyone have any methods they recommend or insight to how I should approach this?