Smoothed Hull around random shapes

Has anyone seen examples or references for creating a smoothed hull around randomly placed shapes?

Essentially a metaball algorithm

thanks in advance.

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Answers

  • edited April 2018

    @digitalmartyn -- How are the shapes defined? Boxes / voxels? A collection of vertices and edges?

    The nature of your shape data is going to affect how you discover / define the bounds that the metaball must enclose. For example, you could define a sphere whose radius is the corner radius of each box, then use the collection of spheres to define the metaball.

    Lots of metaball algorithm discussion recently:

    https://forum.processing.org/two/search?Search=metaball

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