Are Processing's shaders fast enough?

edited April 2018 in GLSL / Shaders

It's said that OpenFrameworks runs much faster than Processing, so many artists choose OF in live performances other than Processing. But I just wonder how fast it is to use Processing's shaders comparing with OF, is it fast enough for an audiovisual live performance?


  • If you want an answer: yes, Processing is fast enough.

    If you want a real answer, you're going to have to to do some profiling of your own. What happened when you put together a little test program?

  • edited April 2018

    #slowdown sounds like you've already made up your mind.

    this question depends a lot on the hardware you are using

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