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# Less 10 fps if i load many images

edited March 2018

Hi guys, my sketch is very very slow. I think the problem is the several images loaded (188 images, on average 6 KB each one, 1784 x 870, .png, every images are pratically all trasparent). I solve this problem just write P2D in the size() but after some minutes passed, i see images go out of time. I think the problem is in the images, the frameRate with P2D is 60 while without P2D fps are less than 10. I post parts of my huge code just for show you where are my images:

``````PImage imgR1_1_1;
PImage imgR1_1_2;

void setup () {
size (1784, 870, P2D);
frameRate(fr);
}

void draw () {

if ((mll-prg1_3) - ((timer1)-prg1_3) >= secondi) {
timer1 = mll;
Aa1 = random(1, 3);
A1 = int(Aa1);
Bb1 = random(1, 3);
B1 = int(Bb1);
BBbb1 = random(1, 3);
BB1 = int(BBbb1);
}

if (A1 == 1) {
if (B1 == 1) {
if (mll - timer1 <= Is2) {
tint(255, 0);
} else {
tint(255, 255-trah);
Radd1 = ((((657 * perc) / 100) *  S1_1 ) / (secondi - Is2));
}
image(imgR1_1_1, 0, 0 + Radd1, width, width/prop);
}

if (B1 == 2) {
if (mll - timer1 <= Is2) {
tint(255, 0);
} else {
tint(255, 255-trah);
Radd1 = ((((657 * perc) / 100) *  S1_1 ) / (secondi - Is2));
}
image(imgR1_1_2, 0, 0 + Radd1, width, width/prop);
}
}
``````
Tagged:

• image(imgR1_1_1, 0, 0 + Radd1, width, width/prop);

If the image size is the same, you could load the iamge and resize it in setup instead of resizing them during the rendering. You can find out more about `resize()` under PImage in the reference.

Kf

• Tried but this isn't the bug

• Yeah, please never use `image()` with 5 parameters

Line 6 = ? comment that out

Line 5 : try with two parameters or JAVA2D instead of P2D

• With two parameters is a little better but the problem persists. JAVA2D doesn't solves nothing :-S Line 6 shows frameRate at 60

• Line 6 shows frameRate at 60

what does that mean?

``````  fill(0);
text(int(frameRate), 18, 18);
``````
• I mean this

int fr = 60; frameRate(fr);

• 6 KB each one

Compressed size means nothing

1784 x 870, .png,

Each image is converted to a PImage, one int per pixel. And you have 188 of these?

• ``````  Aa1 = random(1, 3);
A1 = int(Aa1);
Bb1 = random(1, 3);
B1 = int(Bb1);
BBbb1 = random(1, 3);
BB1 = int(BBbb1);
``````

This is terrible

• :( help me, what is the solution for images and why are terrible the last variables? :-SS

• Do i have to delete every images?