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hey! does anybody help me to understand shaders better? Im reading all tutorials that i found, includes PShader reference processing page. For now, im trying to pass the data of vertex into a glsl vertex shader (im editing shaders in Atom) i found this max/msp tutorial and i cant figure it out how translate this to processing.
anybody helps me? thanks a lot. PD: if anybody knows any book o information about shaders an how implement in processing please share! thank