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Hello, I loaded an obj (with it's MTL, texture etc.) using loadShape.
Anyway, it's rendered as flat.
Is there a simple way to display with "phong" or something like?
Do you use P3D in size?
Do you use lights(); in draw()
the obj might need vertex normals defined in the file, otherwise there's not enough information for anything other than flat shading.
yes, I've got lights, and I am in P3D.
Anyway, I opened in Meshlab and saved again, now it's perfect. Thanks.
Meshlab did the trick...