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Hi, I would like to be able to select what part of my code gets iterated over by draw(). I need one part to be drawn only once and another to be drawn continuously. Is there a way to selectively apply noLoop() and loop() to parts of our code?
To be specific, I'm making a 2d game with fractal background and I want that background to be drawn once without my other objects leaving a trail behind. I can't have the background change every now and then. Also, some of my objects are player controlled so continuous draw is required.
Any tips/solutions are welcome, ty.