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In processing I managed to generate sounds based on a float array. The way I do so is by converting the array into a WAV file, then play back the WAV file within processing. However, every time I want to change the sound being played, I have to call the following process:
If I create a smooth transition between WAV files it wont sound smooth because it suddenly stops and starts without nicely transitioning from one to another. But how??
The following I can do: have a float array collect all the float arrays changes through time and generate a WAV file afterwards, however... This doesn't allow me to play the float whilst creating it because only afterwards I create a WAV.