How To: Embed PeasyCam 3D "viewport" inside sketch?

edited August 2017 in Library Questions

It sounds so simple, but...

I plan on using PeasyCam views to explore a 3D scene. But I'd like that to be displayed in a subordinate Processing area or window independent of, say, controlP5 controls or other user interface readouts. I've scanned the forum for PeasyCam entries but have not seen an example of what I want. (Of course, I might have skipped over the solution without realizing it.)

Any hints or keywords would be appreciated.


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