MULTIPLAYER/ONLINE game with TCP

edited August 2017 in Library Questions

How i can make a multiplayer game with sanding 'x' and 'y' ? and id .. i test this multiplayer but... with errors and big latency :( :( ERRORS: StringOutOfBounds -1 ... i dont use "frameRate(5);" this is in exemple from official library from processing. and how to run multiplayer game without lags or bugs ?

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Answers

  • Answer ✓

    It is very convenient to support your issues with code so other people can see your design and to reproduce the problem(s). It is not possible to give a solution, or make a suggestion, with the amount of info provided.

    You can use oscP5 to move data between two devices (or more) when connected under the same network. Check the examples to get you started: http://www.sojamo.de/libraries/oscP5/

    Kf

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