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I'm trying some tests with an analog clock using only the draw() function, by setting frameRate(1). Unfortunately, it seems that after each cycle, draw() functions causes a little wait before starting a new cycle. How can I solve this problem?
Answers
instead of using
frameRate
at all you could program a timerThere are also several timer libraries:
...and many of discussions of timers on the forum:
Thanks!!
You're welcome!