Is it possible to force to OpenGL 2.0 ?

edited April 2017 in GLSL / Shaders

My basic 3d sketch results in error com.jogamp.opengl.GLException: Method "glBlitFramebuffer" not available

which seems to be OpenGL 4 method. But i wrote very basic code. Is it possible to force render to opengl 2.0 ?

My hardware is 965 express, intel x3100. Processing 3.3, same error was in Processing 2.

void setup () { size (640, 400, P3D); background (0); }

void show () {

}

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