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# How to put circles on each corner of a hexagon?

edited December 2013

I need to know how to put a circle of each corner of an object. I need 6 circles per object (hexagon). I created the hexagon with a polygon "polygon(0, 0, 50, 6)". The object (hexagon) should rotate against clockwise, no matter what speed and the circles should rotate with the hexagon on its 6 corners. I can't find any solution, so I need help.

The Hexagon-Code:

```pushMatrix(); translate(430, 480); rotate(frameCount / -100.0); polygon(0, 0, 50, 6); popMatrix();```

Tagged:

``````PVector[] p = new PVector[6];

void setup() {
size(600, 600);
noFill();
for (int i = 0; i < 6; i++) p[i] = new PVector();
}

void draw() {
background(255);
translate(width/2, height/2);

// Set the points based on theta with a radius of 100
float theta = 0.0;
for (int i = 0; i < 6; i++) {
theta += TWO_PI/6.0;
p[i].x = cos(theta)*100;
p[i].y = sin(theta)*100;
}

// Draw the hexagon using the points
for (int i = 0; i < 5; i++) {
int nextPoint = i+1;
line(p[i].x, p[i].y, p[nextPoint].x, p[nextPoint].y);
}
line(p[0].x, p[0].y, p[5].x, p[5].y);

// Draw the circles using the points
for (int i = 0; i < 6; i++) ellipse(p[i].x, p[i].y, 50, 50);
}
``````