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I am having trouble with an audio reactive project I am working on. So far I have a 3D environment that is using the Minim library to analyze FFT values drawn from the microphone of my PC to change the size of the objects in the environment. I am trying to get this effect to work on my Android phone with the "Google Cardboard" library (http://android.processing.org/tutorials/cardboard_intro/index.html). I am able to display the environment and look around perfectly in VR, however I am unable to analyze the microphone input from my phone. I understand this is not possible with Minim, and I have spent hours looking for, and trying various alternative solutions. I am relatively new to programming and many explanations I have found are very advanced. Is there a simple way to achieve this?
Thank you so much.