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Hi, I am new to this forum and to the Processing language. I am trying to become better at the language, because I see a great future in it.
Right now I am kind of testing out the limits of the language, I suppose. Here is what I want todo:
I want to make an interactable simulation of a neuron-network, where the user is able to place, move and set the behavior of single (2D/3D) neurons in real time. Each neuron would be represented by a class which holds all the necessary information about itself and its environment. In order to avoid arrays that are too long, which could possible clog up the memory and performance, I thought of possibly inventing some sort of scheduler that would provide each entity with a set of functions to demand execution at certain points in time in order to make the needed changes, such as checking the states of connected neurons e.t.c., but also to render/redraw itself independently.
Am I asking for too much here? It seems like things such as multithreading are no official feature of Processing and I have already experienced some bugs with it, too. Should I drop this whole idea?