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I'd like to announce PixelFlow, a new Processing Library i've been working on lately.
Its focus is on physics simulation, computergraphics and computervision, GLSL, ... basically things I am interested in.
Current features include Fluid-Simulation, SoftBody dynamics, Imageprocessing Filters (lots of ..., corner detection, optical flow, convolution kernels, etc...), ... . Most of it is, or will be, implemented in GLSL-Shaders.
New Features will be added continuously.
For a more detailed list have a look at the JavaDoc.