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I was wondering, if I were to rotate a PShape then use screenX to check a point on the Pshape, should the same co-ordinate be returned - ie. should the co-ordinates be relative to the shape before and after the transformation?
For example, the shape below is drawn and the co-orinates of the red pixel noted (say, x=10 y=10).
A rotate is then performed on it
Then using screenX, should the red pixel still be at the same co-ordinates (x=10, y=10)?
I hope this makes some sense!