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I created a PShape object that had different children under it. I iterate through the shapes and then translated them with the regular renderer. To translate each piece to where i wanted it to go (the middle of the screen), i had to additional translate each piece by half of the image's width and height. No real issues.
Then, I switched the renderer to P3D, and all of a sudden, it was translating things differently. Only four out of the five pieces were relatively correct in relation to each other and all of the pieces were not in the middle of the screen anymore, despite the only thing I changed was the renderer.
Any suggestions? Does the P3D render handle translation of svg shape objects in a different way?