how do I get a list of bodies from box2D in Processing

edited March 2016 in Library Questions

I would have thought this is simple but the examples I have seen use. use world.GetBodyList I assume world is the instantiated box2d world I have created. I that is so, Processing doesn't seem to recognise this. Basically how to I just get an array of all the particle co-ordinates from box2D. Should be easier....

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