Lighting object from inside

edited February 2016 in GLSL / Shaders

So what I want to do is have an 3 dimensional object, which will look similar to this: http://designspiration.net/image/9732308922371/ The difference is that there won't be any lines and there will be gaps in between the triangle surfaces.

The goal is to put a lightsource in the middle of the object so the light will shine through the gaps of the triangle surfaces. After having done some research I'm not sure if this is even possible. Maybe you could help me and point me in the right direction.

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