32-bit color depth from Processing, through Spout, to Touchdesigner

Hey everyone,

I'm using Spout to send RGBA color values from Processing to TouchDesigner. I'd like to send a higher color depth than 8-bit but I haven't found a way to change the bit depth within Processing.

colorMode() just seems to scale the values in Processing, but still sends 8-bits per channel.

Is there a way to achieve a 32-bit pixel format in Processing?


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