audio files not found after zipping folder

Hey guys, I have a big problem. Tonight before midnight i have to submit a processing code. I have to submit it in a zipped folder together with a written reflection. When the folder is not zipped, everything works just fine, but when i zip the folder and try to run my program i get an error message saying the audio files cant be found. I have checked the data folder and all the mp3 files are present there.

import ddf.minim.*;
import processing.serial.*;  

Serial myPort;
int val;

Minim minim;
AudioPlayer E2;
AudioPlayer A;
AudioPlayer D;
AudioPlayer G;
AudioPlayer B;
AudioPlayer E;
boolean E2snaarB = false;
boolean AsnaarB = false; // these booleans make it possible to press 2 or more keys at once
boolean DsnaarB = false;
boolean GsnaarB = false;
boolean BsnaarB = false;
boolean EsnaarB = false;

void setup(){
  size(displayWidth, displayHeight);
  smooth();
  background(255, 255, 180);
  noStroke();
  frameRate(30);
   minim = new Minim(this);      //Creating new class for sound output   
   E2 = minim.loadFile("E2.mp3");   //Loading in the soundfiles for each string. They were dowloaded from:
   A = minim.loadFile("A.mp3");     //https://www.freesound.org/people/Kyster/packs/7398/
   D = minim.loadFile("D.mp3");   
   G = minim.loadFile("G.mp3");
   B = minim.loadFile("B.mp3");
   E = minim.loadFile("E.mp3");

   //The part below is commented out because it only works when an arduino is connected.
   //If there is no arduino connected and this is not commented out, the program will not work

//String portName = Serial.list()[0];
//myPort = new Serial(this, portName, 9600);    //creating a new class for arduino input
}

// Creating a different void for each string named afetr the notes they represent.
// The colors of the circles represent the color code used by string manufacturer 'D'addario'

void E2snaar(){
      fill(120, 60,30);
      ellipse(0, -300, 15, 15);
    }

void Asnaar(){
      fill(255, 0, 0);
      ellipse(0, -250, 15, 15);
    }

void Dsnaar(){
      fill(0);
      ellipse(0, -200, 15, 15);
    }

void Gsnaar (){
      fill(0,220,0);
     ellipse(0,-150,15,15);
    }

void Bsnaar (){
      fill(190,0,255);
      ellipse(0, -100,15,15);
    }

void Esnaar(){
      fill(240, 240, 240);
      ellipse(0, -50, 15, 15);
    }



float v=0;


void draw(){
  smooth();
  translate(width/2, height/2); // Rotate around the middle
      rotate(radians(v=v+1));   // Move the circles around at the same speed


     // The part below is commented out, because it only works when the arduino is connected.
     // Is no arduino is connected it gives an error

     // if (myPort.available() > 0){  //Detect wether the button is pressed or not
       // val = myPort.read();
     // }
    //  if(val == 1){  //If the button is pressed, draw the circle and play the corresponding note
    //    E2snaar();
    //    E2.rewind();
    //    E2.play();
    //  }
       if (E2snaarB == true){
        E2snaar();
        E2.rewind();
        E2.play();
       }
      if (AsnaarB == true){  // If the boolean is true, draw the ellipses
        Asnaar();
        A.rewind();
        A.play();
      }
      if (DsnaarB == true){
        Dsnaar();
        D.rewind();
        D.play();
      }
      if (GsnaarB == true){
        Gsnaar();
        G.rewind();
        G.play();
      }
      if (BsnaarB == true){
        Bsnaar();
        B.rewind();
        B.play();
      }
      if (EsnaarB == true){
        Esnaar();
        E.rewind();
        E.play();
      }



fill(255, 255, 180);         //'Cleaning' the circles with other ellipses following the colored ones in the background color
ellipse(200, -225, 20, 20);
ellipse(200, -150, 20, 20);
ellipse(200, -25, 20, 20);
ellipse(142, 50, 20, 20);
ellipse(87, 50, 20, 20);
ellipse(12, 50, 20, 20);

}
// if key pressed - booleans true
void keyPressed(){
  if(key == 'w') E2snaarB = true;
  if(key == 'e') AsnaarB = true;
  if(key == 'r') DsnaarB = true;
  if(key == 't') GsnaarB = true;
  if(key == 'y') BsnaarB = true;
  if(key == 'u') EsnaarB = true;
}


// if key released - booleans false
void keyReleased(){
  if(key == 'w') E2snaarB = false;
  if(key == 'e') AsnaarB = false;
  if(key == 'r') DsnaarB = false;
  if(key == 't') GsnaarB = false;
  if(key == 'y') BsnaarB = false;
  if(key == 'u') EsnaarB = false;
}
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