Hello,
im having some problems with OpenGL 3D and alpha.
I have a bunch of shapes that are stuck into eachother.
All of them are suppose to be transparent, but they arent.
at least only from one side or something like that …
if i use this little trick
gl.glDepthMask(false);
it kinda looks good, but i loose the perspective, kinda …
any other suggestions?
are there some other gl.X commands that could help?
Thanks
C
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