I'm trying to import a simple block object with a texture on one face and I can't get the texture to load. I'm getting the following debug message in the output window.. I'm assuming that the texture load is being skipped for some reason, but I'm not sure why. The model itself works fine, and the color appears on its face, but not the texture diffuse.
Loading this = ../data/block.obj Loading this = block.mtl material: 'Default_Material' material: 'Brick_Antique' diffuse: 'Brick_Antique.jpg' found group group 'block-SKP-Default_Material' found group group 'block-SKP-Brick_Antique' Obj Name: default
V Size: 8 Vt Size: 24 Vn Size: 6 G Size: 3 S Size: 2
If I have a large sketch with several hundred pages of code, is there a way to break the code segments up into smaller fragments for organizational purposes? I know some IDEs will allow putting classes or other various code bits into different files and organizing the whole thing into projects but I'm not sure of the most efficient way to do that with processing. Thanks for any insight you can offer on this.