A Master-level design course at the University of Melbourne, the Performative Architecture Studio explores the concepts and techniques of digital architectural design including complex geometries, complex systems and interactivity. It challenges contemporary understandings of creativity and enables its participants to explain and defend their design decisions. In 2011, the studio produced an installation that combined parametric geometries of an inflatable structure, computer vision capabilities, self-organising agent systems, dynamic lighting and generative sound into one interactive performance. This publication explains what was involved. Its first chapter is by Kirilly Barnett and the rest is group work by the studio students (see full credits inside).