Hi, I am making a Mario 64 sound board and would like your help.
I have a functioning display where you click one of the four buttons and a song plays. However, is it possible to have the background change to a picture with each change in song? I thought it would cool to have the Jolly Roger Bay background display when the Jolly Roger Bay song is selected, etc.
Would I have to make a new boolean for each picture, or would my previous booleans for the sound files also be able to put in the background pictures easily?
I want to have the text display longer when the correct keypressed() function is initiated. Right now it shows what letter is clicked, but it goes away too fast to read!
I thought maybe of making a little mario sprite, and I want to get him to follow my mouse, but maybe that is difficult?
Also, any ideas would be cool.. other ideas? Thanks!! I want you guys to listen to my sound files so I've attached my files in a zip!
I am trying to create a colour wheel which displays the selected (mouse clicked) colour in a box to the right using
Processing. I was told that I should build a clock, and then solve for the mouse point using theta.
I am looking for some advice, constructive criticism and discussion on how to go about building this program.
How would I go about allowing users to select mono or complement colours?
I am new at Processing and have to make a gun and a moving target. When the gun is clicked, a projectile must fire from the gun towards the right side of the screen, and if it's in the target, it must expand. Please help!!
// - - - -
float gravity_x;
float gravity_y;
// - - - -
float tyPos;
float txPos;
float targetVelocity;
float diam;
// - - - -
float gunVelocity;
float gxPos;
float gyPos;
boolean shot;
ArrayList<Particle> particles = new ArrayList<Particle>();
void setup(){
size(500, 500);
targetVelocity= -3;
gunVelocity = 2;
gravity_x = 0.023;
gravity_y = 3;
tyPos = 400;
txPos = 300;
gxPos = 10;
gyPos = 200;
diam = 100;
for (int i = 0; i < 2; i++) {
Particle newParticle = new Particle(gxPos, gyPos, 10, 5);