does anyone know how to empty the memory buffer within opengl?
Or how to overwrite an existing PImage without using new memory space?
P3D seems to handle this on its own, as i can load as many images as i want (not at the same time),
whilst OpenGl only fills the memory and then collapses.
I only need to display around 12 pictures maximum at the same tame, wich works totally fine with opengl, but from time
to time these pictures have to be replaced by randomly chosen other pictures, that are taken while the program runs. I cant tell how many pictures will be made in total. Their all the same size (around 400x400 pixels) and pngs.
so far i tried two ways:
-load all images into their own PImage and just display the ones selected ( works, but if the total amount of images gets bigger than my memory space this will collapse and its not nice to have all the memory blocked always by the images of which only few are used)
-create some PImages and sometimes load some new Images into them(collapses after a short time, as the load function seems to only add a new picture to the memory)
did anyone of you already establish a working connection between processing and google analytics data?
I'm currently trying to make this work, but i'm facing quite a lot issues, unknown to me, so i'D be pleased if anyone could
help me out understanding what to do. Maybe someone already wrote some code and wants to share it with me?
So far i found some documentation for java, but i never used "naked" java so far, so this not easy to understand for me, and unfortunately i dind't succeed with trying to launch the code found on the following site within the processing ide.