Hi,
I'm new as a writer in the forum but I've been reading a lot.
What I'm trying to achieve is getting animations triggered by the panning L/R & eq spectrum in music.
For an example: I would like a animation to be triggered by 30-80 Hz.
Is there anyone who have tried this and what would be the smartest way of doing it.
I just imagine the ways of getting this working and what a great way of expression this could be.
So some sort of analysis of .wav files would be awesome. You need a value that can be applied.
I've tried this with other programs but it doesn't really get the results I want. Here the limits are endless.
A though on doing this is manually mapping a entire song. But I can't seem to get my head around doing this on a time line that works.
I want to apply this on different animations that I later put one after one another: creating different scenes.
I've seen animations done by just pure volume.
This though might be app liable if one eq:s the entire track for just that animation say 14000-20000 for some high end sounds and then export it and add it to editing software.
