Hello everyone. not sure if this is the right spot for this or not, but I am trying to convert the force of gravity from meters to pixels, this is what I am thinking, can anyone tell me if this makes sense?
In the real world the force of gravity is (9.81 m/s2), however, in order to deal with gravity on screen(I need the force of gravity in order to predict the peak of a thrown motion tracked ball) I need to have a gravity force that is in pixels, not meters. I am not sure but it seems like in order to do the conversion from meters to pixels, I need to take into account the distance I am away from the camera, right?
This conversion may be simple though, say i am working with a camera that has a pixel height of 100, and i hold a tape measure up when I am, say 5(irrelevant i think) meters away from the screen and i find that at this distance the camera can see exactly 2 meters of my tape measure.
then it seems like to find my gravity effect at this range all i would need to do is
Hey folks, I am new to all this programming stuff, I am trying to make a juggling ball tracker and I have a few questions, any help would be immensely appreciated!
1. Is it possible to disallow small globs that are right next to/on top of an existing larger glob? I am trying to get one glob per ball.
2. Is it possible to get a screenshot of each frame that has a tracked glob in it, either saved as image files or just displayed in thumbnails right away? I want to be able to throw a ball and then see exactly what it is that Processing is seeing.
and last but not least,
3. Is there any way to determine how many FPS are actually being seen by JMyron, not just what my camera is capable of? Or is JMyron seeing however many my camera can dish out?