Processing Forum
this library contains tools that are used in the field of computer vision.
its not a wrapper of openCV or some other libraries , so maybe you are missing some features ( ... which may be implemented in the future).
its designed to be very fast to use it for realtime applications (webcam-tracking, kinect-tracking, ...).
also, it works very well in combination with the kinect-library ( dLibs.freenect ) ... which i basically built it for ... to track blobs, generate contours from 3d-data, and else.
it should work in combination with other libraries too, since the blobdetection is very flexible and works with any given data-arrays.
the examples, that come with the library, demonstrates:
the following 3 post are about projecting an interactive
visualization onto a milled elevation-model.
currently we are working on integrating GLGraphics, a
kinect-tracking system, and some physics libraries.(--> projection [3])
projection [3] (2011 - WIP): http://thomasdiewald.com/blog/?p=970
projection [2] (2010): http://thomasdiewald.com/blog/?p=878
projection [1] (2010): http://thomasdiewald.com/blog/?p=452
hi,
new fluid-simulation library available here:
project page (reference + download): processing library - fluid simulation
- this library is made for simulating fluids in realtime
- the simulation can be done in two ways:
a) on the CPU
b) on the GPU, which is about 10 to 20 times faster than on the CPU
the simulation happens on several shaders, that are loaded internally by
the processing library GLGraphics.jar by andres colubri
(http://glgraphics.sourceforge.net , or here http://codeanticode.wordpress.com/)
so you need to install GLGraphics.jar too, if you want to instantiate
the GPU fluid.
--------------------------------------------------------------------------------
online example:
(it shows just the CPU simulation, ... GPU-simulation doesnt work within an applet)
http://www.openprocessing.org/visuals/?visualID=31335
--------------------------------------------------------------------------------
ZIP_CONTENT:
1) processing examples
2) reference
3) source-code
4) library: diewald_fluid.jar
--------------------------------------------------------------------------------
FEATURES:
- fluid-solver for 2d-simulation (maybe 3d will follow)
- GPU / CPU solver
- interaction with obstacles
--------------------------------------------------------------------------------
some update to improve GPU-performance even more, may be uploaded the next view days.