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Your shader cannot be used to render textured geometry, using default shader instead.
[2 Replies]
23-Sep-2012 08:46 PM
Forum:
Contributed Library Questions
When I run my GLSL shader using processing 2.0b3 and pshader, I get the following error;
Your shader cannot be used to render textured geometry, using default shader instead.
The shader runs about twice as slow compared to when I was using processing 1.5.1 with GLGraphics.
I have a feeling its trying to run two shaders at once, sacrificing performance.
Any thoughts?
Thanks!
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